![]() ![]() Check your local laws and regulations regarding the use of torrents to watch potentially copyrighted content. The use of this project, however, may be illegal in your area. This project and the distribution of this project is not illegal, nor does it violate any DMCA laws. Note: some dependencies are external libraries, which might be covered by a different license compatible with the GPLv3. You should have received a copy of the GNU General Public License along with this program. ![]() See the GNU General Public License for more details. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. If you distribute a copy or make a fork of the project, you have to credit this project as source. To change VLCKit version, edit VLCKit/get-vlc-frameworks.sh file License There was a lot of trial and error creating the device and profile up on (you will need the UUID of your Apple TV, which you can get from Xcode when you have connected to it) It was tricky to wirelessly connect to my Apple TV, the key was to go into Settings > Remotes and Devices > Remote App and Devices on the Apple TV first, that allowed Xcode to find it Select the profile you just downloaded as the Provisioning profile (automatic signing should be unchecked)Ĭlick on the build button, and after some time the app should appear on your Apple TV 4K Still in TopShelf target, switch to Signing & Capabilities tab In Profiles tab, make sure you have a profile created for your Apple TV, and download it In Devices tab, make sure your Apple TV is registered Go to Certificates, Identifiers & Profiles Go into General tab and change the bundle identifier to Go into Signing & Capabilities tab and set automatically manage signing, and select your team so there are no errors Go into General tab and change the bundle identifier to com.PopcornTime ![]() ![]() Select PopcornTime (tvOS) as target and set your Apple TV 4K as the build output (you may have to first connect your xcode to your Apple TV 4K to have it be available as output) (and I set my deployment target as 15.0) ![]()
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